A desktop game for ages 5–11 that turns arithmetic into a collection adventure. Every right answer earns kibble; a fed critter hatches and joins your dex.
$14.99 once. No subscription.
Six modes, fifteen critters, one chunky pixel-art world. Here’s what each surface looks like in the actual app.

Pick from six game modes — each one feeds the same kibble loop and hatches the next critter on your dex.

A featured critter holds the equation. Four chunky bone-shaped answer pebbles sit on the floor — pick the matching one and the critter chomps.

Every right answer climbs one rung; a wrong one slips back. Threshold rungs unlock a new level title — "Math Ranger" at halfway.

Eggs drop from the top with a value on each shell. Grab one and slot it into the right critter’s mouth before it hits the floor.

Pip auto-runs through a side-scroller. Each wisp guards an equation overhead — type the answer to zap it. Collect kibble on the way.

Every critter on the roster narrates one chapter — from Den of Tens up through Rune’s Final Riddles. Each chapter is a five-question gauntlet wrapped in a cutscene.

Drag hatched friends onto a meadow, cave, or cloudtop scene. Drag to reposition, click to remove, and save the whole tableau as a PNG.
Math Critters is a small offline game where kids practice arithmetic by raising a den of pixel-art critters. Every right answer earns a piece of kibble; enough kibble hatches the next friend in line.
There are six game modes — from one-question multiple-choice (Hungry Critter) to a side-scrolling math chase (Critter Run). All six feed the same kibble loop, so the kid can follow whichever interaction grabs them today.
The whole roster of 15 critters is one full playthrough — about two weeks of casual after-school sessions. There’s no leaderboard, no streak punishment, and no “you lost your progress” screen. Critters that hatch stay hatched.
Every mode earns kibble. Every third correct answer hatches the next critter. Kids can chase their preferred interaction without falling behind.
A full coverage map from counting to ×12 division. Difficulty unlocks with the dex — kids ramp at their own pace.
No account. No telemetry. No servers of ours to talk to. Unplug the wifi and play. That isn’t a policy we’re asking you to trust — it’s how the thing is built, and you can check it in thirty seconds.
The one exception is documented, not hidden: the font catalogue loads from Google Fonts — and we don’t see those requests either. Details in the privacy policy.
Most kids’ math apps are free, and then they aren’t. Coins, gems, treasure tracks, a membership your kid asks you for at bedtime. Math Critters costs $14.99 once. There is nothing to buy inside it, because we didn’t build anything to sell. Every critter is hatched by doing maths. That’s the only currency.
A wrong answer never ends a round. Streaks reset, the question re-rolls, the critter looks a little sheepish and tells you the answer. Nobody loses progress in this game.
Same math, six different surfaces. Some kids want to type, some to drag, some to chase. The kibble loop doesn’t care.
No account, no sync, no cloud. The save file is a single SQLite row on the kid’s machine. The game works on an airplane.
Roughly 5 to 11. Sprout difficulty starts at counting; Oak difficulty covers full times tables.
Yes. Math Critters is a native Mac/Windows desktop app. After install it never needs the internet — no accounts, no cloud sync, no telemetry.
No. One purchase, yours forever. We promise.
Same studio, same chunky pixel-art DNA, same offline-first philosophy. Math Critters teaches arithmetic; Font Quest teaches typography. Buy one or both.
A wrong answer doesn't end a round. The critter just looks a little sad and the game offers the correct answer in a gentle hint.